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Please feel free to discuss and post anything that you would like to discuss. No matter how weird and bizarre it sounds.
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Wondering: how you're differentiating characters? Given that you desire each one to be so unique; skill-based, stat-based, class and racial profiling?
If a scene calls for 60 ninjas, it takes 10 weeks to find them, even if they are in the same elevator as you.
Hopefully you're doing this in such a way that is intuitive for a player to follow. What I mean by that is that the offered character selections will trend toward a player's specific playing style. For example, if a player starts off with recruiting characters that result in a balanced party (equal parts of each character type: melee, mage, ranged, support, etc.), then the offered recruiting opportunities will continue to trend in that direction. But the moment the player starts to specialize a party toward any extreme, the offered recruiting opportunities should trend toward that extreme and away from the other points. For example: If they recruit melees and reject mages, then over time the amount of mages available for recruiting will diminish.
Wait, so Cat's character doesn't talk about certain parts of the male anatomy AND he can be silenced?...Huh, I guess that settles it, this definitely is going to be a fantasy game, LOL.
Quote from: Goman Fox on 2009, August 03, 01:28:41 pmWait, so Cat's character doesn't talk about certain parts of the male anatomy AND he can be silenced?...Huh, I guess that settles it, this definitely is going to be a fantasy game, LOL.Yep that's (I'm a rogue apostrophe user) it no sex for you tonight.
Quote from: Oni C@ on 2009, August 03, 05:48:10 pmQuote from: Goman Fox on 2009, August 03, 01:28:41 pmWait, so Cat's character doesn't talk about certain parts of the male anatomy AND he can be silenced?...Huh, I guess that settles it, this definitely is going to be a fantasy game, LOL.Yep that's (I'm a rogue apostrophe user) it no sex for you tonight.Oh oh oh, what was that you said? You must have meant something else.